Forklift 3d renderings

By Norebbo •  2 min read

As a recent convert to Maya, one of my first stock illustration projects I did in that software package was a simple forklift. I’ve always wanted to build one so that I could use it in a variety of my other stock illustrations, but it was hard to get it right in FormZ. It was certainly possible – but I kept putting it off and, well…you know how that goes. But I’m happy to report that building something like this is much easier in Maya, so I now I didn’t have an excuse anymore.

Forklifts are nice as conceptual objects for stock illustration. They represent things like “storage”, “organizing”, “movement”, “warehousing” and so on – all of which are topics that aren’t represented well in my existing portfolio of images.

Unfortunately, being that I’m a Maya newbie and all, these four renderings took far too long to complete. The biggest problem was rendering times. Holy crap! The image below with the globe took 24 hours to render, which is something I’m not used to at all. Even my most complicated FormZ renderings never took more than a couple hours. I’m pretty sure it’s because I’ve got the quality settings higher than they should be, so I’ll definitely have to look into that. My short attention span demands it!

Anyway, here are the final illustrations from this first batch, all measuring 1024x728px. Feel free to use them however you wish, and look for more illustrations with forklift-based themes in the future!

forklift and globe

3d rendering of a bright yellow forklift carrying a glowing transparent globe over a dark reflective surface

forklift tires

3d rendering of a bright yellow forklift carrying a large wheel and tire over a dark gray reflective surface

all white forklift 3d model

3d rendering of an all white forklift over a white surface


My name is Scott, and I started in the design industry over 20 years ago with a bachelors degree in Industrial Design from the College for Creative Studies in Detroit, MI. I have an extensive background in both 2D and 3D illustration, and these days, I spend a majority of my time creating aircraft templates and airliner art. I’m basically an airplane dork.

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