Way back in 1996, I started tinkering in the world of 3d with Alias running on Silicon Graphics workstations at my first job right out of college. From there I migrated to FormZ to design trade show exhibits at my second job – but that was very short lived. I only stayed in that gig for a year, throwing in the towel to go off and design websites during the dot com boom of 1999-2001. I thought my 3d days were behind me at that point, and to be honest, I was having more fun doing websites and user interfaces than anything else I had been doing so far.
2001 to 2006 was a largely 3d-free time in my career. I was strictly focused on user interface design, occasionally messing around with an old copy of 3DS Max whenever I needed to create some basic (really basic) 3d objects for interface projects. It was so sporadic, in fact, that I never really learned my way around Max that well – to say I struggled is putting it mildly.
In 2006, I was looking to expand creatively outside of my day job, and I started shooting stock photography. I launched the Norebbo brand, and I shot photos exclusively for the first month. But it wasn’t satisfying – and I quickly noticed how difficult it was to stand out from the plethora of other photographers who had a lot more talent that I did. I needed an edge! I started thinking about creating stock illustrations instead of shooting photos, and long story short – I downloaded a demo version of my trusty old friend: FormZ. I suddenly found myself back in the world of 3d, and that leads me to where I am today.
It’s been 8 years since I got re-aqainted with FormZ, and I’m happy to say that it’s become a tool I know well and like very much. Nearly all of my 3d illustrations up until this point have been created with it, and I really like the things that it can do. But the things it can not do well (like modeling organic shapes) has been eating at me for far too long and I am at the point now where I feel like it’s holding me back.
Six months ago I started looking around for a more powerful 3d modeling package, weighing the pros and cons of each, and I ultimately decided on Maya by Autodesk. I tinkered with it for a bit, became quickly overwhelmed (lol) and ran straight back to FormZ with my tail between my legs. But two months ago I decided enough was enough and that I needed to start taking classes or running through tutorials so I could begin the migration.
It’s been a hectic 60 days – but I’m learning a lot, and I’m absolutely blown away with how much more powerful it is over FormZ. I’ve followed a handful of really good tutorials, but the Rolex Daytona watch tutorial I completed just a few days ago was fantastic and worthy of a shoutout. It’s a 57-part youtube series created by Stephan Pilz (aka Pixelbahn), and he does a spectacular job of going through the process of building this watch in Maya step-by-step. It took me 4 weeks to finish my own model, but it was most certainly worth the time – I learned so much, more than any other tutorial I’ve found so far. The results speak for themselves:
This is by far the most complex 3d model I have ever created, and I owe it all to Stephan for creating and publishing this tutorial. After building this Rolex and learning some really great new modeling techniques, I’m really excited about going off on my own and building some new things that I never could do with FormZ.
Yes, FormZ will always be part of my workflow (I love it too much to abandon completely), but Maya has officially become my 3d weapon of choice. This is going to be good!
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